Sorcery Review

Sorcery for PS3

 

Just as expected, PlayStation Move after two years in the market still doesn’t have a decent group of games to brag about and justify the spending to buy it. One game that seemed to be promising was Sorcery. A sorcerer’s apprentice with very little magical experience under his belt, grabs his wand and decides to take on an epic journey on his own, mastering different magical spells, and exploring potions of magical powers along the way. Likely inspired by Harry Potter, and coming in this time with no strong competition from other sorcery games, and with the PlayStation Move there to capture the magical wand movement, the game seemed to have all it needs to bring in a home run for the PlayStation Move.

I got the game mainly for my seven years old boy, and I was beside him to play the difficult parts. The boy loved it alright, as I think most children would. Swinging his wand (controller), casting magic spells to move boulders and kill enemies. You gain new magical powers as you progress through the game, and flip through them with special wand (controller) movement, giving it more sense of actually performing the magic. What I really thought was neat is how you can perform different magical spells in sequence and combine them to create super attacks. That’s not always easy however, you need to do it fast. At least, not for the little ones. That’s where you come in handy.

sorcery magical power mix

The game has nice storybook themed cutscenes style that was really enjoyable. The story however wasn’t that great.

And while the game gave hours of fun for the kid,  I see it falls below my personal expectations. First of all, the game is too short, even my kid picked on that. But that’s not where it get real bad in my opinion. The controls and controller response aren’t well implemented, and despite having this ability to recognize true directional movement, casting spells is restricted to certain directions only, and can’t be done freely where you truly aim it at. Some puzzles required accurate gestures that didn’t just frustrate my kid, but got me irritated as well, it was taking all the fun out of it. The point of the PlayStation Move is to recognize your movements and mimic them, giving the player true sense of control. The way it was done with Sorcery is very limiting, and can be probably replaced with regular controller instead. Heck, it might even make the game more fun. But that was obviously not their main objective. They wanted a game to push the PlayStation Move forward. The funny thing is, many reviews call this the best Motion control so far (it was released in May 2012). But that’s only because there aren’t any real games out there. Sorcery pushed things further for sure, but it still needs more work if you ask me, and we can surely dream of better things to come.

Conclusion:

I would not waste time on it personally, but I recommend it for the kids. If you’re up to such kind of games, then the current price of $13.30 at Amazon might make it a good deal for you. The price itself tells a story though. Usually PS3 games hold their price a bit longer than half a year.

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